This is my implementation of the A* Pathfinding Algorithm in C++.
It takes input from A*.txt. This file can be modified very easily. Just change the number of rows and columns then add the rows and columns as required. A more complicated version as an example is provided.
The code can be downloaded as an attachment below. I own the copyright to this source code. You may only use it privately, for education, or in other free or open source projects if I Stephen Tierney am attributed as the original author.
This is the updated version of a "Connect 4" game I made previously.
The .zip comes with the source code so you can compile it on your system if you don't have OS X. Both intel and PPC/Universal binaries have been included.
Changes: